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Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Steve Ronuken
Fuzzwork Enterprises
687
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Posted - 2012.10.04 16:49:00 -
[1] - Quote
Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
No. you ewarp as usual.
You then sit at your ewarp point till the timer runs out and you disapear FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
689
|
Posted - 2012.10.08 03:14:00 -
[2] - Quote
Raigir wrote:So given the information from the ever so pretty charts: Low Sec gate guns won't engage you if you start attacking someone? I ask: Do you get a criminal after destroying your target or are you still just a suspect? Else is the criminal timer only for pods (speaking low sec)? Given what I deduced, unless we pod kill, pirates no longer have anything to fear from gate guns. (which I won't exactly complain about to be honest  )
If you attack someone who is not a legal target for you, you take a sec hit.
If gate guns see you take a sec hit, they'll engage.
In high sec, you'll get a criminal flag, and get concorded.
In lowsec you'll get a suspect flag (unless it's a pod. then it's a criminal flag). FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
689
|
Posted - 2012.10.08 03:14:00 -
[3] - Quote
McDarila wrote:My big question is are wreaks containers? If so the next burn jita event will be truely epic. Not from the concord responce but from the players as they all start turning killable with out concord responce.
Yes. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
696
|
Posted - 2012.10.10 09:22:00 -
[4] - Quote
Welcome to the wonderful world of why Crimewatch 1 was such a big ball of, umm, mud.
This stuff isn't so easy to manage  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
742
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Posted - 2012.10.22 20:24:00 -
[5] - Quote
Rhavas wrote:Still need to solve the T3 issue.
- Solve the problem with logoffskis. This is good.
- Solve the Orca ship-swap problem if it's bothering you in highsec.
- You could take self-destruct out of the game. Can't think of a single reason this is even needed, and it causes lots of problems.
- Due to storyline reasons, I'm fine with characters losing skillpoints if they are in a T3 when it explodes.
However - if you are going to have this mechanic, you have to have a way to NOT be in it when it explodes. This is a play choice that adds potential. Don't bottle it up. If you must lock the pod in the ship, get rid of the SP loss mechanic. Otherwise let people eject (again - fine if you kill self destruct on eject too - eject should almost always result in your enemy stealing your ship!).
Not being able to self destruct leads to people being stuck in wormholes and unable to leave. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
747
|
Posted - 2012.10.26 09:05:00 -
[6] - Quote
Schwein Hosen wrote:Don't know if this was brought up already, but I'm not looking through 58 pages to find out...
Concerning the new feature where anyone can kill you if you steal from a can. Please make sure that it does not count as stealing when you are at war with the entity that you 'stole' from. Currently, when I blow up someone else's pos modules and cans drop, it counts as stealing if I take the loot. I think we can all agree that it would be really dumb if everyone could now attack me because I looted what should be my loot in this case.
Please read this, and please make sure this gets into the patch!
Thanks, -Schwein
If someone is a legal target for you, you can steal from them to your hearts content, without going suspect.
Legal targets include: Criminals. Suspects. War Targets. Corp Mates. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Steve Ronuken
Fuzzwork Enterprises
747
|
Posted - 2012.10.26 09:10:00 -
[7] - Quote
Ganthrithor wrote:Oxandrolone wrote:The situation is not at all solved unless the NPC flag can be converted into a PvP at any time during the NPC flag eg 5 minutes.
Otherwise capitals just log out and cannot be agressed quick enough in order to stop them disappearing.
If i jump into a wormhole and see capitals in a site, the fastest way to get to them is to combat them down usually, this takes about 1 minute to scan and then additional time to warp to them and aggress them. Aprox 2 minutes on a very good prober (like myself) Bearing in mind the wormhole sig in their systems spawns as soon as i initiate warp to it which gives them another minute so it takes about 3 minutes for a perfect skilled, virtue set prober who knows what their doing like myself to agress them.
So the timer needs to be atleast 3 minutes for it to even be possible to agress them (let alone try to kill them) 5 minutes is a much more reasonable amount of time to expect a non-perfect skills, non-virtue set prober to have any chance of aggressing them.
I was hoping for the 15 minute timer but i understand this is too high for legitimate disconnects. They could just allow PvP flags to be applied during the 5 minute PvE timer. 5m is plenty of time to probe someone out and aggro them. I wouldn't be adverse to it.
https://forums.eveonline.com/default.aspx?g=posts&m=2079573#post2079573
Specifically
Quote: * NPC flag timeout will be lowered to 5 minutes. NPC flags are not further extended after log-off. * PVP flags CAN be created and further extended after log-off even if the owner did not have a PVP flag at the time of disconnect.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Steve Ronuken
Fuzzwork Enterprises
754
|
Posted - 2012.10.30 01:42:00 -
[8] - Quote
You've not been reading it closely enough.
Salvage, as always, is free.
Steal loot, and you'll be suspect flagged, making you a viable target for all.
If you attack a suspect, you enter into a limited engagement with them, allowing them to fight back. No-one else gets to interfere (other than to attack the suspect.) without becoming a suspect themselves (unless they're repping a corp mate)
Engaging NPCs gives you the NPC flag. This flag will stop you from disappearing on logoff, for 5 minutes. That's all it will do. (if you get shot within that 5 minutes, you'll pick up the pvp flag. Which stops you vanishing for 15 minutes. sucks to be a ratter trying a logoffski) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Steve Ronuken
Fuzzwork Enterprises
763
|
Posted - 2012.11.02 10:14:00 -
[9] - Quote
Iwant Urstuff wrote:The progammers CCP hires are just that programmers. They write code, they probably for the most part do not understand games.
Just two things:
PVE players specifically mission runners are going to HATE this. Some will hate it enough to quit the game. Less accounts equals less dollars.
I can't wait till the roaming fleets in null sec after this encounter gate rats. Gate rats are now the invincible GODS of the PVP world of EVE. This is freaking hilarious.
Most mission runners aren't going to give a damn about it. The NPC flag only affects disappearing in space on logoff/disconnect. Most mission runners won't see it.
Ratters used to use Ctrl+Q to escape people roaming, they're another matter. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Steve Ronuken
Fuzzwork Enterprises
869
|
Posted - 2012.12.24 14:25:00 -
[10] - Quote
Rutger Gist wrote:2. Tthe problem with the system of having everyone able to attack a "Suspect" is that no one does. This is because they know that they too will be "Suspect" flagged and open to attack from everyone.
Nope. They're entered into a limited engagement with the suspect, so the suspect can fight back. But it doesn't open up the attacker to any other aggression.
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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